S3

In S3 the curriculum is split into two discrete courses: Music and Music Technology.  Pupils can choose to continue their studies in either or both of these courses.

Throughout the years of S3-S6 pupils will develop skills in the following areas through a variety of practical, creative productions and interactive listening lessons:

Music technology skills

  • creative use of music technology hardware (microphones) and software (Mixcraft) to capture and manipulate audio. 
  • using appropriate audio input devices
  • applying microphone placement techniques 
  • constructing the signal path for multiple inputs
  • setting input gain and monitoring levels
  • overdubbing and editing tracks
  • Equalisation
  • time domain and other effects
  • mixing techniques


Music technology contexts

  • capture and manipulate audio and sequenced data
  • mix down to an audio master in appropriate file format, 
  • create projects in a range of contexts such as live performance, radio broadcast, composing and/or sound design for film, audiobooks and computer gaming.

Understanding of 20th and 21st century music

  • 20th and 21st century styles and genres of music, 
  • how music technology has influenced and been influenced by developments in 20th and 21st century music
  • aspects of the music industry, including a basic awareness of the implications of intellectual property rights. 
  • listening skills, enabling them to identify a range of genres and styles and their main attributes, and relevant music concepts in the context of 20th and 21st century music.

Senior Phase (S4 - S6)

The music department offers courses in Music Technology (Nat 3, Nat 4, Nat 5 &o Higher). There are two assessed elements to the courses:

Music Technology

Assignment

The candidate should demonstrate their ability to plan, implement and evaluate creative production(s). This includes, selecting and using mics correctly, applying processes, effects and other mixing techniques to create a final audio master.

Understanding Music 

 

Question Paper - Listening exam that covers knowledge and understanding of 20th and 21st century styles and genres of music and how this relates to the development of music technology.

 

Career Pathways

  • Teaching (classroom or music instructor)
  • Music Therapist
  • Performing 
  • Recording engineer
  • Radio/TV
  • Music manager/agent
  • Music publisher
  • Songwriter/composer
  • Sound production
  • Video game composer
  • Sound designer
  • Music administration (e.g. festival director)